| JOB ABILITIES INFORMATION
Gourmand
| EXP | SKILL | DESCRIPTION |
| 0000 | Eat | Gain the ability to harvest ingredients and cook defeated monsters into meals. |
| 0050 | HP Boost | Gain a boost to maximum health power for 24 hours after consuming a meal. Potency increases with enemy level. |
| 0100 | Chop | A basic physical attack on a single target with weapon. |
| 0200 | Strength Boost | Gain a boost to physical power for 24 hours after consuming a meal. Potency increases with enemy level. |
| 0350 | Bite | Physical attack on a single target. 10% change of a Drain attack. 100% chance of horrifying one’s allies. |
| 0500 | Blue Magic | 25% chance to temporarily absorb an enemy skill after being struck with it, or after striking the killing blow to that enemy. |
| 0750 |
Cook | Can prepare meals for that allies can consume for a temporary HP boost (lasts 12 hours after consuming the meal). |
| 1000 |
Devour | Chance to devour an enemy creature whole during battle. Successful devouring restores 50% of max HP and energy and 50% chance of learning the creature’s skill. Change of success increases when enemy is weakened. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Iron Stomach | Immune to the Poison status. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Chef | Gourmands can work miracles in the kitchen, making edible and even delicious meals out of basically any (organic) ingredients. |
Chemist
| EXP | SKILL | DESCRIPTION |
| 0000 | Pocket Space | Allows to carry an unlimited number of items (with dimensions of one meter or less) on one’s self. |
| 0050 | Throw | Throw an item at an ally. The item can be consumed by the target as a free action. |
| 0100 | Re-Equip | Instantly change the weapon or armor currently equipped by self or ally. |
| 0200 | Safeguard | Consume a potion that nullifies all actions targeted at self on the next turn. |
| 0350 | Mix | Combine two or more items together to increase their efficiency.. |
| 0500 | Treasure Hunter | Chance to find hidden items when moving. |
| 0750 |
Unstable Reaction | Combined items into an unstable compound that will explode when thrown at a target. |
| 1000 |
Job Lore | Allows self or an ally to swap active, passive, and stored jobs in battle. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Switch Job | Can instantly swap to a different job without iMog slate and without time constraints. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Pharmacist | Chemists have improved knowledge of local herbs and can brew home remedies for minor illnesses with ease. |
Time Mage | EXP | SKILL | DESCRIPTION |
| 0000 | Prescience | Passive skill active only in battle. Allows to see what the enemy will do 1 second before they do it, extended to 2 seconds once the Job mastered and 2.5 seconds once the supreme skill mastered. |
| 0050 | Combustion | Speeds molecules up on a target to the point of causing an explosion (low damage, grows to medium once the job maxed) |
| 0100 | Time Slip | Reverts self to the previous turn state. Can be used only once in battle. (Reverting doesn't allow to use Final or Supreme skills twice). |
| 0200 | Haste | Allows an ally to use two attacks in the turn, at the cost of the Time Mage's turn. Doesn't stack with other similar effects. |
| 0350 | Extend | Extend by one turn all the buffs currently effective on the party. Cannot be stacked more than three times. |
| 0500 | Banish | Opens a portal to the Interdimensional Rift and banishes the enemy (50%, ineffective on bosses or sentient characters). |
| 0750 |
Comet | Low damage on all enemy targets. |
| 1000 |
Time Compression | Reverts an ally or self to a previous state within a two-hour window. Restores health and energy, erases buffs and debuffs. Memories are not reverted. Cannot be used if target is dead. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Soft Prescience | Passive skill active only in battle. Allows to see what the enemy will do 0.5 second before they do it. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Eccentricity | Time mages have a tendency to be eccentric and excitable. |
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